Key takeaways
- You play solo or at difficulty 7+ regularly: buy it. The Scout passive changes how missions flow.
- You already run a Scout armor build: buy it — this is a direct upgrade to your existing kit.
- You main a heavy-weapon, frontline playstyle: skip it. The Warbond has no heavy-penetration primary and no support weapon; you’d be paying 1,000 credits for cosmetics.
- You’re early in your account (under ~50 hours): finish a free Warbond first. You don’t yet have the support weapons the ODST kit needs to cover its weaknesses.
Helldivers 2 Halo ODST Warbond Guide: What You Get, What It Costs, and What’s Worth Equipping
The Helldivers 2 Halo ODST crossover Warbond costs 1,000 Super Credits — the same as every other premium Warbond — and unlocks a Scout-oriented arsenal: the M7S Suppressor, the M90A Shotgun, the M6C/SOCOM pistol, ODST-themed armor with Scout passives, and a small set of capes, banners, and emotes spread across three pages. Because the page economy is tight and Super Credits are the one currency you pay real money for, this guide breaks down each unlock by cost and role, then maps loadouts to mission types so you spend medals where they matter first.
Quick Comparison: Standout Unlocks at a Glance
| Unlock | Type | Best For | Key Spec / Trait | Approx. Cost |
|---|---|---|---|---|
| M7S Suppressor | Primary (assault rifle) | Stealth clears, bug holes at range | Silenced; medium armor penetration; ~45-round magazine class | Page 1, ~20 medals |
| M6C/SOCOM | Secondary (pistol) | Backup when primary is dry | Suppressed, high single-shot damage, small magazine | Page 1, ~15 medals |
| M90A Shotgun | Primary (shotgun) | Close-range Terminid defense | Pump-action, heavy stagger at point blank | Page 2, ~40 medals |
| ODST Armor Set | Armor | Scouts who flank and disengage | Scout passive: +30% map scan radius, −30% enemy detection range, +2 grenades | Across pages 1–3, ~150 medals total |
| Cosmetics (capes, banners, emotes) | Cosmetic | Completionists | No gameplay effect | Remaining medals, ~100–150 |
Medal costs above reflect the standard Warbond pricing structure per the game’s official Warbond page layout. Exact page ordering can shift slightly with patches, but the total medal spend to clear all three pages sits in the same 300–400 medal band as other crossover Warbonds.
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What the ODST Warbond Actually Contains
Page 1 — The Cheap, High-Value Tier
Page 1 is where the practical value sits. The M7S Suppressor and M6C/SOCOM pistol together cost around 35 medals, and both share the silenced trait — enemies don’t immediately track your position from gunfire the way they do with unsuppressed weapons. For solo players and anyone running difficulty 7+, that’s a genuine tactical shift, not a cosmetic one. Grab both before anything else.
Page 2 — The Heavy Hitter
The M90A Shotgun lands here alongside one piece of the armor set. The shotgun trades range for stagger: at close quarters it will interrupt a charging Brood Commander, but past roughly 20 meters its damage falls off sharply. Budget around 40 medals for the weapon and another 60-ish for the armor piece.
Page 3 — Armor Completion and Cosmetics
The final armor piece and all cosmetics live on page 3. If you only care about performance, you can skip most of this page and save 100+ medals — but the second armor piece completes the Scout loadout, which matters more than it sounds (see below).
Loadout Advice by Mission Type
Terminid Missions (Bugs): Shotgun Anchor
Take the M90A Shotgun as your primary and the M6C/SOCOM as backup. Pair with a stratagem that handles crowds — an orbital gas or a napalm strike covers the gap while you reload. The ODST Scout armor’s +2 grenades is the unsung hero here: two extra impact grenades reliably close two extra bug holes without a stratagem slot. Against Chargers, don’t try to out-shotgun the armor; stagger it and reposition.
Automatron Missions (Bots): Suppressor Discipline
Swap to the M7S Suppressor. Bots rely heavily on detection and reinforcement calls; silenced fire lets you pick off patrols before the flare goes up. Combine with the Scout passive’s −30% detection range and you can cross open ground that would otherwise trigger a Devastator drop. Medium armor penetration means you can still crack Scout Strider front plates, but you’ll want a support weapon for Hulks — the Warbond doesn’t solve heavy armor.
Defense and Evacuation Missions: Grenade Economy
Defense objectives favor area denial over single-target damage. The Scout armor’s extra grenades shine when you’re holding a choke point, and the silenced pistol lets you thin approaching squads during the countdown without pulling the whole map toward you. Skip the shotgun here — its short effective range makes it a liability against ranged bot fire from elevated positions.
Stealth and Solo Runs: Full Scout Package
This is the build the Warbond was designed around. Full ODST armor + M7S Suppressor + M6C/SOCOM gives you a 30% wider map scan radius and a 30% smaller enemy detection envelope. On sample-collection or data-retrieval missions, the practical result is that you can complete objectives while avoiding roughly a third of the patrol contacts you’d otherwise fight. That translates directly into fewer reinforcements burned and fewer samples lost.
How to Decide Whether It’s Worth 1,000 Super Credits
Use this simple check before you buy:
- You play solo or at difficulty 7+ regularly: buy it. The Scout passive changes how missions flow.
- You already run a Scout armor build: buy it — this is a direct upgrade to your existing kit.
- You main a heavy-weapon, frontline playstyle: skip it. The Warbond has no heavy-penetration primary and no support weapon; you’d be paying 1,000 credits for cosmetics.
- You’re early in your account (under ~50 hours): finish a free Warbond first. You don’t yet have the support weapons the ODST kit needs to cover its weaknesses.
In medal terms, clearing pages 1 and 2 costs roughly 135 medals — about a week of focused Major Order and daily play. Clearing all three pages runs 300–400 medals, or 2–4 weeks depending on how often you play. That’s the real cost, not just the Super Credits.
Durability and Ownership Realities
Warbonds in Helldivers 2 don’t degrade — you buy them once and the unlocks are permanent. What does “wear out” is your patience with the loadout’s limits. The three things players most often regret:
- Ammo economy: the M6C/SOCOM’s small magazine means you’ll lean on resupply pods more than usual. If you play a build with no ammo backpack, this bites.
- No anti-tank option: nothing in the Warbond kills a Bile Titan or a Factory Strider efficiently. You must bring a stratagem or support weapon for that, which costs you a slot you might have used for something else.
- Scout armor is squishy: the ODST set prioritizes stealth over armor value. On higher difficulties, a single bot rocket will still kill you. The passive rewards avoidance, not tanking.
Frequently Asked Questions
Is the Helldivers 2 Halo ODST Warbond worth buying?
It’s worth it if you play Scout-style builds or run missions solo at higher difficulties. The silenced weapons and the Scout armor passive combine into a coherent stealth kit that no free Warbond fully replicates. If you prefer heavy weapons and frontline brawling, the Warbond offers you very little beyond cosmetics.
How many Super Credits does the ODST Warbond cost?
It costs 1,000 Super Credits, which is the standard price for every premium Warbond in the game. That’s roughly the equivalent of a small real-money purchase or a few hours of farming credits from in-mission drops.
Can I earn the Warbond’s unlocks without paying?
Yes. Super Credits drop from missions and Major Order rewards, so a patient player can earn 1,000 without spending money. Medals — the currency that actually unlocks items inside the Warbond — are earned purely through gameplay and cannot be bought.
What’s the best weapon in the ODST Warbond?
The M7S Suppressor is the standout. Medium armor penetration plus a silencer makes it the most versatile primary in the set, and it pairs with the Scout passive better than either the shotgun or the pistol. The M90A Shotgun is stronger in pure close-quarters damage but far more situational.
Does the ODST armor have a unique perk?
It uses the Scout passive: a 30% larger map scan radius, a 30% reduction in enemy detection range, and +2 grenades. Per the game’s official armor trait descriptions, this is the same passive used by other Scout-class armor sets, so the ODST version is a cosmetic reskin of an existing trait rather than a new mechanic.
How long does it take to unlock everything in the Warbond?
Pages 1 and 2 take roughly 135 medals, which most players reach in about a week of regular play. Clearing all three pages plus cosmetics runs 300–400 medals, closer to two to four weeks depending on how many missions you complete and whether you’re finishing Major Orders.


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